Experience a glimpse into life afterlife in this short visual novel about ghosts, writing, and a world where purgatory is just unpaid leave.
For “Midwest Goodbye”, I wrote the entirety of two separate interactions, utilizing branching dialogue and distinct character voices for each to make them feel both realistic and reactive.
A brief portfolio example that explores branching dialogue in a fantasy setting with three unique characters and unlockable dialogue choices.
A hypothetical quest set in “Elden Ring” about a blind hunter and his missing dog.
A 10-minute comedy written for the Ministry of Experimental Theatre at Bradley University.
A psychological horror thriller created for my senior year screenwriting course.
A 10-minute drama co-written for the Ministry of Experimental Theatre at Bradley University.
A short story submission showcased in Bradley’s 2026 “Broadside” literary journal.
If your project is looking for fresh design ideas, meaningful gameplay, or you like what you see on here and want more, let’s talk!